{"id":55,"date":"2014-12-10T15:31:58","date_gmt":"2014-12-10T15:31:58","guid":{"rendered":"http:\/\/disorder.dk\/daoc\/?page_id=55"},"modified":"2018-08-10T07:40:28","modified_gmt":"2018-08-10T06:40:28","slug":"melee-damage-calculation","status":"publish","type":"page","link":"https:\/\/disorder.dk\/daoc\/melee-damage-calculation\/","title":{"rendered":"Melee damage calculation"},"content":{"rendered":"<h2>Effectiveness of Weapon spec:<\/h2>\n<p>1 to 2\/3rds of level = 25-100% dmg<br \/>\n2\/3rds to 100% of level = 75-125% dmg<br \/>\n100%+ = 100-150% dmg<\/p>\n<p>That scale is linear.<\/p>\n<p>Your damage continues to grow if your weapons spec is above your level, but slower.<br \/>\nI believe each weapon spec point above your level adds about 0.66% to your damage.<\/p>\n<h2>How stats affect weapons:<\/h2>\n<p>Albion<br \/>\nSlash = 100% Str<br \/>\nCrush = 100% Str<br \/>\nThrust = 50\/50 Str\/Dex<br \/>\nPolearm = 100% Str<br \/>\nTwohanded = 100% Str<br \/>\nStaffs = 100% Dex<br \/>\nShield = 100% dex<\/p>\n<p>Hibernia<br \/>\nBlades = 100% Str<br \/>\nBlunt = 100% Str<br \/>\nPierce = 50\/50 Str\/Dex<br \/>\nCeltic spear = 100% Str<br \/>\nStaffs = 100% Dex<br \/>\nShield = 100% Dex<\/p>\n<p>Midgard<br \/>\nAxes = 100% Str<br \/>\nSwords = 100% Str<br \/>\nHammers = 100% Str<br \/>\nSpears = 50\/50 Str\/Dex<br \/>\nStaffs = 100% Dex<br \/>\nShield = 100% dex<\/p>\n<h2>Damage Calculation<\/h2>\n<p>Damage = WeapDmg (which is a possibly capped weapon DPS) * Delay * Quality * Condition * (WeapSkill \/ Target&#8217;s AF)<\/p>\n<p>Also, there is an interesting formula for the effective AF of a piece of armor:<\/p>\n<p>Effective AF = Listed AF * Quality * (1 + (absorb * quality))<\/p>\n<p>Notice the quality double-dipping which makes it extra important for armor.<b> <\/b><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Effectiveness of Weapon spec: 1 to 2\/3rds of level = 25-100% dmg 2\/3rds to 100% of level = 75-125% dmg 100%+ = 100-150% dmg That scale is linear. Your damage continues to grow if your weapons spec is above your level, but slower. I believe each weapon spec point above your level adds about 0.66% [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-55","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/P5szTF-T","jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/disorder.dk\/daoc\/wp-json\/wp\/v2\/pages\/55","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/disorder.dk\/daoc\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/disorder.dk\/daoc\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/disorder.dk\/daoc\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/disorder.dk\/daoc\/wp-json\/wp\/v2\/comments?post=55"}],"version-history":[{"count":3,"href":"https:\/\/disorder.dk\/daoc\/wp-json\/wp\/v2\/pages\/55\/revisions"}],"predecessor-version":[{"id":557,"href":"https:\/\/disorder.dk\/daoc\/wp-json\/wp\/v2\/pages\/55\/revisions\/557"}],"wp:attachment":[{"href":"https:\/\/disorder.dk\/daoc\/wp-json\/wp\/v2\/media?parent=55"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}