Tag Archives: news

Uthgard 2.0: Going Forward

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=47178

Dear Players,

We hope you are enjoying the changes that have recently been made to Uthgard. We have also seen great feedback from our loyal players about our recent events and how it helped to progress. Based on that feedback we will bring some more changes that should ease your experience while leveling up. The following changes will be applied to our setup:

Group Bonus Experience
We want to encourage you to build groups and getting into groups easier. There will be a new group bonus depending on how many players are in the group. This bonus stacks with any BAF bonus (Bring a Friend bonus) and will be listed at the same place after a kill. You will see group bonuses of up to +50% XP which will also leverage any other bonuses which come after it.

2 Players 5%
3 Players 15%
4 Players 25%
5 Players 35%
6 Players 40%
7 Players 45%
8 Players 50%

The following limitations exist: The bonus considers all players which are not more than 15 levels below the highest player in the group. Also if a player of the group is not in the range of the group (e.g. other zone) this player does not count for the bonus.

Rotating RP bonus for solo/duo/trio
Following the success of our ‘Summer Heat’ event we have decided to add a permanent zone based RP bonus for solos, duos and trios. The bonus will rotate between zones and will be as following:

+20% realm point bonus in Emain Macha, Odin’s Gate or Hadrian’s Wall

The zone rotation will take place weekly on a Monday and we will start with Emain Macha as the first selected zone. Use the /bonuses command to check which zone the bonus has.

Between 02:00 CEST and 11:00 CEST that zone will have a doubled bonus of +40% RP.

Outpost Bonus
The bonus around keeps was altered to the following settings:
Keep owned by Realm: +15% XP
Keep owned by Guild: +30% XP

To benefit from the guild bonus around a guild keep at least one member of that guild should be in your group. It is no longer required that the leader of the group is member of the guild. In Battlegrounds the bonus from a claimed keep will reach the whole zone.

Zone Bonuses
We changed the XP bonuses that will apply to certain zones. In parenthesis you see the combined bonus a full group will see in these zones at a minimum.

+25% XP in Darkness Falls (+87.5%)
+25% XP in Frontiers (+87.5%, around realm owned keep +115%, around guild keep +143%)
+30% XP in RvR dungeons (+95%)
+30% XP in Battlegrounds (+95%, around realm owned keep +124%, around guild keep +153%)

We prepared our Battlegrounds in a way that leveling should be possible in there. Mobs in there will drop RoG items.

Bonus to Tasks and Quests
We also change the experience you will see from quests and tasks.

+50% XP to Kill Tasks
+50% XP to Delivery Tasks
+50% XP to Quests

Underpopulation Bonus
Hibernia will see an additional underpopulation bonus of +10% XP which adds to all zones of Hibernia. This is a temporary measure until realms are more equally played.
We will evaluate weekly if it is still required or if another realm is in need.

Run Speed Changes
We increase the run speed in PvE zones while you are not in combat (Patch 1.75). The improved speed will not stack with any existing speed buff but will stack with sprint. You have to be not involved in combat for at least one minute. More options to travel are planned.

Recharge Merchants at Border Keeps
Recharge merchants are available in border keeps which will allow you to charge your dropped items.

RvR Stable Masters
The Stable Masters stationed in Realm vs. Realm zones have had their pricing adjusted.

Keep Claims
To claim a keep you will need 4 players in your group instead of 8.

Outlook
There are alot more changes in the queue which we currently discuss and will implement. If you miss a certain change, don’t be afraid, it’s probably already under discussion. We will monitor your feedback on our new changes and are ready to make adjustments if needed. In the next days the focus will also be on bugfixing sessions for important bugfixes which were open for too long. If you have any important bug(s) you want to see fixed asap, you can push it in the issue tracker by adding a comment and/or vote for it.

As always we want to remind you of the changes made so far for the server to make it more enjoyable for you and we will not stop there:

    • • Dot on map for you and your group members
    • • Horse routes in RvR zones.
    • • Bind in battlegrounds.
    • • No realm point penalty while dead for grouped players.
    • • Starter guilds joined an alliance, so players in there can communicate with other starter guilds realm wide.
    • • Realm transfer shortened from 7 days to 48h.
    • • Realm transfer nearly immediate (5 min) if you was not logged in the last 5 days.
    • • Reworked Alchemy with multiple charge potions.
    • • Auto train removal.
    • • Mana Regeneration removed whilst player is sitting.
    • • Paladin endurance range increased to 1500 units.
    • • Crafted Weapon Lusters available.
    • • Hastener Speed of the Realm increased to seven minutes.
    • • Determination 3 added to: Paladin, Reaver, Valewalker, Champion and Thane.
    • /xp off has been implemented.

Your Uthgard Staff

Uthgard 2.0: Summer Heat – Part 2

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=47131

Dear players,

The sweltering sun has dried up all the fun! Fortunately the weather forecast calls for another breeze! Enjoy another round of bonuses over the weekend while we are preparing further changes. The wind currents will flow in favor of our Hibernian friends in need.

Hibernian players will receive an additional underdog boost as they stand short on men!

Image

SUMMER HEAT EVENT #2

From Friday 10. August 18:00 CEST to 13. August 2018 10:00 CEST you can enjoy the following bonuses:

    • +50% Experience and Money in all areas (Stacks with other bonuses)
    • +20% Experience on top of that for Hibernia
    • +50% Realm Points for anyone who is solo or in a small group of max. 3 players in EMAIN!

(RP bonus applies to player kills only)

See you on the battlefield!

Your Uthgard Staff

Uthgard 2.0: Summer of Love

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=47093

Dear Players,

As mentioned in our previous news post changes are now imminently coming to Uthgard. The Staff and the Player Council has begun its work and we see quite productive discussions and decisions already. This is a followup to the ‘Summer Heat – A Look Forward’ news and we would like to inform you of further changes that have been made and are available today.

The following changes have been discussed and carefully thought through in the player council and were voted to be implemented.

    • Multiple Charge Potions
    • The Alchemy craft skill has been reworked. All potions have been upgraded to have multiple charges. You can now craft elixirs, potions and draughts with respective 3, 6 or 9 charges on it. We also removed the upcrafting. This means you can craft the potion in one step from ingredients. In addition the coloring of the different potion types (patch V1.68) was implemented.
    • Auto Train
    • We decided to remove Auto Train from the game in the next days. This will be implemented original as in Patch 1.87. All classes which auto train will be respecced on login. You will see a message when that happens.
    • As reference these are the original patch notes which will apply to Uthgard:
    • ————————-
    • The current autotraining system has been revised. It will no longer punish players who spend points early in their careers.
    • – Characters will no longer auto train skills as they gain levels.
    • – When training a skill that would normally have autotrained, a player will not be charged points up to their character level’s maximum autotrained skill level. Example: An Armsman who has zero slash at level 50 will not be charged for their first 12 points. After 12, they will be charged points normally for that skill.
    • – If you have a higher skill than what would be awarded to you by autotraining at that level, the points that would have been awarded are refunded to your skill point pool. Example: If you have 40 slash, and you hit a level 48, you normally would have been autotrained to 12 slash. Since you have a higher slash than 12, those 12 points are refunded to your pool.
    • – The skill points will be consistent if you train through a trainer or use a respec.
    • ————————-
    • Mana regeneration
    • We have removed the mana regeneration penalty under 50% while a player is sitting. This change will maintain the tactical importance of power management as sitting makes a player vulnerable.
    • Paladin
    • Paladins endurance chant has been increased in range to 1500 units.
    • Crafted Weapon Lusters
    • Alongside the draught potions Alchemy changes players will now be able to craft weapon lusters.
    • Hasteners in RvR
    • Speed of the Realm duration has been increased from 4 to 7 minutes.
    • Determination Realm Ability
    • Paladin, Reaver, Valewalker, Champion and Thane will now have access to Determination up to level 3.
    • /xp off
    The /xp off command has been implemented. You can use it to stop gaining any XP. Use it again to toggle it. It can be useful for players who want to max out their RP in the battlegrounds without exceeding the maximum level of the BG.

There is a lot under discussion which we have to work through and we will soon follow with another set of changes and features. We are excited at the direction the server is taking and we hope you enjoy this news and the news to come.

Before ending this news post we want to remind players of the changes that went live already with our last news post:

    • • Dot on map for you and your group members
    • • Horse routes in RvR zones
    • • Bind in battlegrounds
    • • No realm point penalty while dead for grouped players
    • • Starter guilds joined an alliance, so players in there can communicate with other starter guilds realm wide[/b]
    • • Realm transfer was shortened from 7 days to 48h
    • Realm transfer will be nearly immediate (5 min) if you was not logged in the last 5 days

More to come in the next news. Until then, see you on the battlefield!

Your Uthgard Staff

Uthgard 2.0: Summer Heat – A Look Forward (BIG CHANGES)

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=46947

Dear players.

It’s hot out (nearly 37°C it seems) and that can be dangerous! Take a load off and relax in your cooled, air conditioned room and enjoy our Summer Heat XP / RvR event on Uthgard while we implement changes to the server. Changes that will allow Uthgard to grow, progress and hopefully build a better relationship between us the staff and you our players.

SUMMER HEAT EVENT

From NOW to 8. August 2018 10:00 CEST you can enjoy the following bonuses:

    • +50% Experience and Money in all areas (Stacks with other bonuses)
    • +50% Realm Points
    • +100% Realm Points for anyone who is solo or in a small group of max. 3 players in EMAIN!

(RP bonus applies to player kills only)

Please also take the time to read our statement about the current state of Uthgard and the future outlook for the server.

DIRECTION OF UTHGARD

The idea behind Uthgard 1 shutting down and starting from scratch was to try something that had been a vision of the Uthgard Staff since 2009 – a “classic” experience. Uthgard had at one point followed live patches until things seemingly went off the rails, and we ended up somewhere around 1.80. With that in mind, working backwards towards 1.69 (the then-target), it became clear that a wipe was needed to even out the playing field after 9 years of continuous operation.

When we shut down in January 2014, we hoped to start fresh with the intention: Try and start with the full 1.65 vision, and customize later where needed. It seems quite clear we’ve reached the “where needed” point – and that the community by and large agrees.

With this news announcement, we want to inform you that we are changing our strict 1.65 policy to get the game more playable and enjoyable while trying to keep a classic feel to it. Also note, as some players already asked, there is no wipe planned for the server. All characters and achievements are safe. We had one wipe after 9 years and thats it.

CURRENT PLANS

In the upcoming days and weeks we will begin to implement various features and changes that should improve the game. An example of features that will be implemented are as follows:

• Find ways to increase the XP rate, while maintaining a sense of accomplishment
• Reduce travel times and downtimes
• Multiple charges on potions
• Offer quicker ways to get to action, especially in cases where a speed class is not available
• Enable the map dot
• The return of ‘Tinderboxes’, campfires that increase health, endurance, and power regeneration
• Crafting improvement
• Wood for BP
• DF hidden access
• Decrease time required to transfer between realms
• Features that you request and which can be made fit into the game
• Many more changes not listed here

We plan to keep a minimum of a once-per-month news post where we keep you updated and consider and answer feedback we have seen. We would also like to reactivate the player council. If you are interested in a player council position please write a PM. The player council will have more weight in the decision process and will have access to a special forum area where we can discuss issues and develop solutions. This also includes discussing game imbalances which require a patch.

FIRST CHANGES

While the specifics of some changes above are still being outlined, we welcome your feedback. The following changes already found their way into the game:

• Dot on map for you and your group members
• Horse routes in RvR zones
• Bind in battlegrounds
• No realm point penalty while dead for grouped players
• Starter guilds joined an alliance, so players in there can communicate with other starter guilds realm wide
• Realm transfer was shortened from 7 days to 48h
• Realm transfer will be nearly immediate (5 min) if you was not logged in the last 5 days

This is a first step that the server is taking. We want your playing experience to improve whilst keeping the balance of the server and thus the spirit of the game alive.

We will followup with more changes in upcoming news and look forward to see your feedback and input regarding these changes and the future of the server.

We look forward to see you back on the battlefield!

Your Uthgard Staff

Uthgard 2.0: RvR changes and /lfg channel

New changes to Uthgard freeshard!

  1. Brand new LFG channel
  2. Realm Points for Keeps
  3. RvR Kill messages
  4. High level crafting materials in the capital cities
  5. Realm Keep Porters

See all details below or in the forum thread: https://www.uthgard.net/forum/viewtopic.php?f=47&t=43625

 

Brand new LFG channel

Some of you may have noticed that we have introduced a new LFG channel to the server and we have seen some very positive feedback on the feature with players seemingly able to find groups easier. There were complaints in the past that finding groups is a problem so our hopes are that this is the right tool to help you to get into groups or build up groups more easily.

Players can use (example): /lfg Level 50 BM for RvR / 24 Mentalist Exp – this message will be relayed to the LFG channel.

That message is by default visible to all players in +-10 levels range. However, players may adjust this by using the following commands:

/lfg see50 – Allows players to see LFG messages from level 50 characters.
/lfg seeall – Allows players to see LFG messages from players of all level ranges.

The command has a seven-minute cooldown to lower continuous spam.

An important thing to note: Only messages to build or find groups are allowed in the LFG channel! If /lfg is misused we will remove the ability from your account. Do not use the channel to spread RvR information. Players may use the feature however in the context of ‘Group looking for Healer for RVR’ for example.

If your LFG privilege has already been revoked due to misuse, it will be restored. Players must remember that we will continue to heavily moderate any misuse of the LFG channel.

 

Realm Points for Keeps

You will be able to obtain realm points for taking keeps! In order for players to get realm points the lord of the keep must successfully be killed. The amount of realm points gained comes from a variety of different factors, for example:

Each destroyed door while raiding the keep will add RP’s depending on door level to a pool. That pool will be given out in addition to the lord kill. Players will not only be rewarded for killing the lord but also the effort that was required for the siege. The RP’s will depend on keep difficulty and level in general.

Be on the lookout for this in the near future.

 

RvR Kill messages

We reconsidered how kill messages are spread in RvR zones on Uthgard. You will be able to globally see RvR kill messages with locations. Globally means OF zones and partly zones that are neighbors of OF zones if the kill location was near the non OF zone.

Frontiers bonus EXP

We have introduced further EXP bonuses to the frontier zones and have tied them in to our current EXP bonus system around keeps:

    • Players will automatically receive:
    • 1) Static +10% XP zone bonus in the frontiers
    • 2) +20% XP bonus for exping around a keep owned by your realm (a total of +32%)
    • 3) +40% XP bonus for exping around a keep owned by your guild (a total of +54%).
    • There is a twist to the +40% guild bonus. Players who are in a group where the leader is from the guild who owns the keep will also benefit from the extra +40% bonus.
    • Same rules apply to Battlegrounds.

High level crafting materials in the capital cities

Players will once again have access to high level crafting merchants in the capital cities.

 

Realm Keep Porters

The portal ceremony timer will be reduced depending on how many of your realm mates are out in Frontier zones. This should especially help our NA community to keep RvR activity up in lower populated times.

We hope you like our changes. Some are already available others will be available shortly. We have more to come where details have to be worked out first. We look forward to hearing your feedback.

Your Uthgard Staff.

Uthgard 2.0: Dragons, realm balance, update to streamers, and more

News from the Uthgard developers: https://www.uthgard.net/forum/viewtopic.php?f=47&t=41113

 

Dear players,

Uthgard has seen its first month of action since the relaunch and this installment of the news will be bringing you an update on our dragons and a few important messages from the staff regarding the server.

Dragons:
We are happy to announce that dragons will begin to spawn at 20:00 CET in all 3 realms! These creatures are ready to guard their loot and will do anything in their power to ensure you will not be able to loot their precious treasures, so be careful when you venture into their lairs! (Please note that the dragons might still receive adjustments to their AI, but we wanted to give you guys a chance to raid them over the weekend already)

Realm Balance:
We are aware that there appears to be a lot of forum activity regarding realm balance at the moment, and we are always closely monitoring the server incase we need to take action to ensure better realm balance. That being said there is some misconceptions that needs to be addressed.

– We want to make it clear that we are not biased towards any realm!
– The population number between hib/mid/alb is not as imbalanced as you might think.
– We are aware that the availability of respecs can have impact on game play and thus with the dragon implementation this should now no longer be an issue.
– While one realm is holding DF more actively, this is not the only place for money / template items. It is important that realms come together to not only take the valuable keeps needed for DF but to also defend them to allow ample time for your realm to have access to Darkness Falls.

We also want to remind players that any realm who holds all relics will result in their relic keeps holding zero delegate guards. The power of keeps and relics are an important asset to your realms and the bonuses can be great, but you need to not only attack but defend!

Now, with all that being said, we are closely monitoring the situation, and if it gets out of hand we will take actions and implement a system to encourage people to move to underpopulated realms (such as a shorter realm transfer timer). However at this time the balance between the realms has been surprisingly good and thus we see no reason to implement a timer just yet.

Streamer update:
We are aware that a lot of you are streaming DAoC and Uthgard, which is amazing to see, however we want to remind our streamers that it is against our rules to share information to other realms. This means that we would like all streamers to add a 10 minute delay to their stream if they plan to RvR. If they plan to participate in a relic raid, we recommend not to stream this event until enemies have spotted you in RvR (still with a 10 minute delay). We will soon update our rules to reflect this, but we wanted to give you a heads up for what is about to change.

Contacting Staff:
We are always very grateful for player assistance especially when it may come to any infringement of Uthgard rules. We do see all /appeal ‘s and whilst we may not be able to get back to all of you we do our upmost best to do so. That being said it is important to note that if players have reported to staff someone infringing our rules that you do not then make the mistake of informing the player you have done so, staff will take the time to investigate and take action if needs be (even if we don’t get back to you).

Thank you for your time,

The Uthgard Staff

Uthgard 2.0: Opening at January 6th 2017!

We would like to take you back to January 25th 2014 where we stated: ‘We’ve come down a very long road together’. It is fair to say that given the amount of time Uthgard has been down since the January of that year that we can echo those words once again. The road has been long, hard and at times draining. However, we are pleased to announce that on Friday January the 6th at 20:00 UTC+1 Uthgard will officially return and Dark Age of Camelot will once again return to our lives in its glory.

20:00 UTC+1 converts to the following time zones for you all:

      CET: 20:00 (Berlin)
      HKT: 03:00 (Hong Kong)
      EST: 14:00 (New York)
      PST: 11:00 (Los Angeles)

Once the new timer on the webpage has hit 00:00:00 Uthgard will open its doors officially once again for you our loyal player base, our DAOC veterans and soon to be new friends.

The server is now in a good enough shape to relaunch; the last few months of the open BETA proved extremely useful to improving the quality of our server and we would like to thank you all once again for your efforts. Some crucial and alarming discoveries were made, the most significant being an issue with our housing zones, as we strived to fix this we fell further into what proved to be a housing rabbit hole. We took the decision to completely overhaul the housing zone and this has taken a lot of man hours to do effectively. Along with housing there were other significant bugs and issues, but now we are in a good enough place to relaunch for you all and allow you all an equal opportunity to start afresh fairly.

We would like to make a side note to our American and non European comrades. We consider Uthgard to be now more than ever a truly international server. We realise the time may not be considered to be ‘friendly’ towards our American player base, this was not so much out of choice but staff scheduling. We value your presence and look forward to the influx of American and international players once our European friends return to their beds for rest! We have recruited some fine Game Masters who will be on hand to help our American and further afield player base so support will be there for you at all times of day.

https://www.uthgard.net/forum/viewtopic.php?f=47&t=38319

Uthgard 2.0: Housing issues delay estimated relaunch plan

As you are aware we have moved over the estimate we gave you some months ago. We want to address this and give you an update on what we are working on. However before doing so we want to acknowledge that we did not meet our estimate and explain why. Unfortunately since we gave the estimate major housing issues were brought to our attention. The rewriting of the housing code has proven to be a bigger task than first anticipated which further extended the work we feel needs to be done before closing down the server and preparing for a release.

Housing, Dragons and epics, Salvage and the economy, Importing item drops and some Minor issues are what are still in the pipe line for the development team to work on, before the server can be brought down and prepared for official relaunch.

Full post: https://www.uthgard.net/forum/viewtopic.php?f=47&t=38231

 

Uthgard 2.0 beta: now with instant level 30

A tentative time line and plan for the further tests and instant level actions on Uthgard 2.0 have been revealed by the developers.

What are we planning for the future:
We have decided to implement an instant level 30 NPC which also hands out free respecs in the capital cities. We hope this will encourage more people to test class abilities, and to test the BGs and RvR. By doing so we can hopefully get started on collecting data for the bugs that needs to be fixed when XP splitting is fixed. (A small note needs to be made here, we are aware that relic guard spawns are not complete at this point, and until we fix this in the future, there is little reason to report bugs about this. We will make another news post or announcement when all guard systems are fully working). This NPC will be available from the 1st of July and will give free respecs, and possibly some way of getting geared up (we are still trying to figure out a way to do this without breaking the economy completely as we still would like to gather data about this). This stage of the beta will last for about 1 month. A note is worth to be made here, that July is the month where most of the staff is on vacation in various time periods. So expect bugs / player support to be slowed down, we feel like the instant 30 test is a good testing phase for us to do this in, as most of the testing should be evolved around xp splitting in groups, and it might take time for everyone to get a good sense of whether that is working or not.

What will happen after instant 30:
After we have run the instant 30 setup, we will move onto the last major bug reporting step of our beta testing. This means we will introduce instant 50, and we will be focusing on RvR bugs and missing / bugged class functionality. This is also the state where we will be focusing on relic guards, dragons, etc.
This stage should hopefully take 1-2 months only (hopefully just 1 month), and after that we will move onto the final step.

What will happen after instant 50:
After instant 50 has been done, we will move onto the final stage of the beta testing. In this stage we will close down the server and prepare to relaunch (Wiping the servers, making sure all of our GM internal tools are working, etc). This stage should hopefully only take 1-2 weeks.

Get playing! https://uthgard.org/howto