Tag Archives: classic

Uthgard and Bestiary Still Being Updated

Work on adding data to the bestiary is still an ongoing project.

Uthgard 2.0 Bestiary, Item Database and Droprate Statistics

Data collected since: January 6th 2017

Database last updated: August 12th, 2024 (1737.7 MB chat.log’s processed)

Unique monsters3600
Unique items8223
Total monster kills385844
Total item drops60876
Total monster locations24561
Number of chat.log’s2482
Number of submitters116

Uthgard: Christmas Celebration Bonuses

A new event is currently live on https://uthgard.net Dark Age of Camelot freeshard. From https://www.uthgard.net/forum/viewtopic.php?f=47&t=48410

Dear Uthgard players,

yet another year has past. Thank you all for your patience and understanding in these times!
Our Christmas celebrations will start today and the following bonuses will run until January 10th, 2022.

XP Bonuses
100% bonus to XP gain in all zones and dungeons (Solo)
100% bonus to XP gain in all zones and dungeons (2-Player group)
100% bonus to XP gain in all zones and dungeons (3-Player group)
50% bonus to XP gain in all zones and dungeons (4-Player group)
50% bonus to XP gain in all zones and dungeons (5-Player group)
50% bonus to XP gain in all zones and dungeons (6-Player group)
50% bonus to XP gain in all zones and dungeons (7-Player group)
50% bonus to XP gain in all zones and dungeons (8-Player group)
50% bonus to XP gain in all zones and dungeons while not having any pets
50% bonus to XP gain in all zones and dungeons without any max level character on your accounts

RP Bonuses
100% bonus to RP gain in all zones and dungeons (Solo)
75% bonus to RP gain in all zones and dungeons (2-Player group)
50% bonus to RP gain in all zones and dungeons (3-Player group)
20% bonus to RP gain in all zones and dungeons (4-Player group)
20% bonus to RP gain in all zones and dungeons (5-Player group)
20% bonus to RP gain in all zones and dungeons (6-Player group)
20% bonus to RP gain in all zones and dungeons (7-Player group)
20% bonus to RP gain in all zones and dungeons (8-Player group)

Crafting Bonuses
20% increased crafting speed
20% increased chance to successfully craft an item
20% increased chance to gain a crafting skill point

A Merry Christmas to you all!

Your Uthgard Staff

Uthgard: An Ancient Foe

An Ancient Foe invades the Frontiers!
It is upon you to search for the invaders and slay them to claim your reward.

There are a maximum of 5 Invaders spawned out of a potential 17 locations in each of Frontiers.
Killing an Invader will reward 1000 RP for each rewardable player.

Rewardable player:
The one solo player or all group members which has the most participation when killing an Invader.

The first Invaders will scout the Frontiers as of now until September 30th 2021.

Happy hunting!

https://www.uthgard.net/forum/viewtopic.php?f=47&t=48333

Uthgard: Late summer bonuses

The following bonuses are available now until September 30th 2021.

Bonuses

100% bonus to XP gain in all zones and dungeons (Solo)

100% bonus to XP gain in all zones and dungeons (2-Player group)

100% bonus to XP gain in all zones and dungeons (3-Player group)

  50% bonus to XP gain in all zones and dungeons (4-Player group)

  50% bonus to XP gain in all zones and dungeons (5-Player group)

  50% bonus to XP gain in all zones and dungeons (6-Player group)

  50% bonus to XP gain in all zones and dungeons (7-Player group)

  50% bonus to XP gain in all zones and dungeons (8-Player group)

  50% bonus to XP gain in all zones and dungeons while not having any pets

  50% bonus to XP gain in all zones and dungeons without any max level character on your accounts

Crafting Bonuses

20% increased crafting speed

20% increased chance to successfully craft an item

20% increased chance to gain a crafting skill point

Your Uthgard Staff

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=48302

Uthgard 2.0: Summer Heat – Part 2

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=47131

Dear players,

The sweltering sun has dried up all the fun! Fortunately the weather forecast calls for another breeze! Enjoy another round of bonuses over the weekend while we are preparing further changes. The wind currents will flow in favor of our Hibernian friends in need.

Hibernian players will receive an additional underdog boost as they stand short on men!

Image

SUMMER HEAT EVENT #2

From Friday 10. August 18:00 CEST to 13. August 2018 10:00 CEST you can enjoy the following bonuses:

    • +50% Experience and Money in all areas (Stacks with other bonuses)
    • +20% Experience on top of that for Hibernia
    • +50% Realm Points for anyone who is solo or in a small group of max. 3 players in EMAIN!

(RP bonus applies to player kills only)

See you on the battlefield!

Your Uthgard Staff

Uthgard 2.0: Summer of Love

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=47093

Dear Players,

As mentioned in our previous news post changes are now imminently coming to Uthgard. The Staff and the Player Council has begun its work and we see quite productive discussions and decisions already. This is a followup to the ‘Summer Heat – A Look Forward’ news and we would like to inform you of further changes that have been made and are available today.

The following changes have been discussed and carefully thought through in the player council and were voted to be implemented.

    • Multiple Charge Potions
    • The Alchemy craft skill has been reworked. All potions have been upgraded to have multiple charges. You can now craft elixirs, potions and draughts with respective 3, 6 or 9 charges on it. We also removed the upcrafting. This means you can craft the potion in one step from ingredients. In addition the coloring of the different potion types (patch V1.68) was implemented.
    • Auto Train
    • We decided to remove Auto Train from the game in the next days. This will be implemented original as in Patch 1.87. All classes which auto train will be respecced on login. You will see a message when that happens.
    • As reference these are the original patch notes which will apply to Uthgard:
    • ————————-
    • The current autotraining system has been revised. It will no longer punish players who spend points early in their careers.
    • – Characters will no longer auto train skills as they gain levels.
    • – When training a skill that would normally have autotrained, a player will not be charged points up to their character level’s maximum autotrained skill level. Example: An Armsman who has zero slash at level 50 will not be charged for their first 12 points. After 12, they will be charged points normally for that skill.
    • – If you have a higher skill than what would be awarded to you by autotraining at that level, the points that would have been awarded are refunded to your skill point pool. Example: If you have 40 slash, and you hit a level 48, you normally would have been autotrained to 12 slash. Since you have a higher slash than 12, those 12 points are refunded to your pool.
    • – The skill points will be consistent if you train through a trainer or use a respec.
    • ————————-
    • Mana regeneration
    • We have removed the mana regeneration penalty under 50% while a player is sitting. This change will maintain the tactical importance of power management as sitting makes a player vulnerable.
    • Paladin
    • Paladins endurance chant has been increased in range to 1500 units.
    • Crafted Weapon Lusters
    • Alongside the draught potions Alchemy changes players will now be able to craft weapon lusters.
    • Hasteners in RvR
    • Speed of the Realm duration has been increased from 4 to 7 minutes.
    • Determination Realm Ability
    • Paladin, Reaver, Valewalker, Champion and Thane will now have access to Determination up to level 3.
    • /xp off
    The /xp off command has been implemented. You can use it to stop gaining any XP. Use it again to toggle it. It can be useful for players who want to max out their RP in the battlegrounds without exceeding the maximum level of the BG.

There is a lot under discussion which we have to work through and we will soon follow with another set of changes and features. We are excited at the direction the server is taking and we hope you enjoy this news and the news to come.

Before ending this news post we want to remind players of the changes that went live already with our last news post:

    • • Dot on map for you and your group members
    • • Horse routes in RvR zones
    • • Bind in battlegrounds
    • • No realm point penalty while dead for grouped players
    • • Starter guilds joined an alliance, so players in there can communicate with other starter guilds realm wide[/b]
    • • Realm transfer was shortened from 7 days to 48h
    • Realm transfer will be nearly immediate (5 min) if you was not logged in the last 5 days

More to come in the next news. Until then, see you on the battlefield!

Your Uthgard Staff

Uthgard 2.0: Summer Heat – A Look Forward (BIG CHANGES)

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=46947

Dear players.

It’s hot out (nearly 37°C it seems) and that can be dangerous! Take a load off and relax in your cooled, air conditioned room and enjoy our Summer Heat XP / RvR event on Uthgard while we implement changes to the server. Changes that will allow Uthgard to grow, progress and hopefully build a better relationship between us the staff and you our players.

SUMMER HEAT EVENT

From NOW to 8. August 2018 10:00 CEST you can enjoy the following bonuses:

    • +50% Experience and Money in all areas (Stacks with other bonuses)
    • +50% Realm Points
    • +100% Realm Points for anyone who is solo or in a small group of max. 3 players in EMAIN!

(RP bonus applies to player kills only)

Please also take the time to read our statement about the current state of Uthgard and the future outlook for the server.

DIRECTION OF UTHGARD

The idea behind Uthgard 1 shutting down and starting from scratch was to try something that had been a vision of the Uthgard Staff since 2009 – a “classic” experience. Uthgard had at one point followed live patches until things seemingly went off the rails, and we ended up somewhere around 1.80. With that in mind, working backwards towards 1.69 (the then-target), it became clear that a wipe was needed to even out the playing field after 9 years of continuous operation.

When we shut down in January 2014, we hoped to start fresh with the intention: Try and start with the full 1.65 vision, and customize later where needed. It seems quite clear we’ve reached the “where needed” point – and that the community by and large agrees.

With this news announcement, we want to inform you that we are changing our strict 1.65 policy to get the game more playable and enjoyable while trying to keep a classic feel to it. Also note, as some players already asked, there is no wipe planned for the server. All characters and achievements are safe. We had one wipe after 9 years and thats it.

CURRENT PLANS

In the upcoming days and weeks we will begin to implement various features and changes that should improve the game. An example of features that will be implemented are as follows:

• Find ways to increase the XP rate, while maintaining a sense of accomplishment
• Reduce travel times and downtimes
• Multiple charges on potions
• Offer quicker ways to get to action, especially in cases where a speed class is not available
• Enable the map dot
• The return of ‘Tinderboxes’, campfires that increase health, endurance, and power regeneration
• Crafting improvement
• Wood for BP
• DF hidden access
• Decrease time required to transfer between realms
• Features that you request and which can be made fit into the game
• Many more changes not listed here

We plan to keep a minimum of a once-per-month news post where we keep you updated and consider and answer feedback we have seen. We would also like to reactivate the player council. If you are interested in a player council position please write a PM. The player council will have more weight in the decision process and will have access to a special forum area where we can discuss issues and develop solutions. This also includes discussing game imbalances which require a patch.

FIRST CHANGES

While the specifics of some changes above are still being outlined, we welcome your feedback. The following changes already found their way into the game:

• Dot on map for you and your group members
• Horse routes in RvR zones
• Bind in battlegrounds
• No realm point penalty while dead for grouped players
• Starter guilds joined an alliance, so players in there can communicate with other starter guilds realm wide
• Realm transfer was shortened from 7 days to 48h
• Realm transfer will be nearly immediate (5 min) if you was not logged in the last 5 days

This is a first step that the server is taking. We want your playing experience to improve whilst keeping the balance of the server and thus the spirit of the game alive.

We will followup with more changes in upcoming news and look forward to see your feedback and input regarding these changes and the future of the server.

We look forward to see you back on the battlefield!

Your Uthgard Staff

Uthgard 2.0: RvR changes and /lfg channel

New changes to Uthgard freeshard!

  1. Brand new LFG channel
  2. Realm Points for Keeps
  3. RvR Kill messages
  4. High level crafting materials in the capital cities
  5. Realm Keep Porters

See all details below or in the forum thread: https://www.uthgard.net/forum/viewtopic.php?f=47&t=43625

 

Brand new LFG channel

Some of you may have noticed that we have introduced a new LFG channel to the server and we have seen some very positive feedback on the feature with players seemingly able to find groups easier. There were complaints in the past that finding groups is a problem so our hopes are that this is the right tool to help you to get into groups or build up groups more easily.

Players can use (example): /lfg Level 50 BM for RvR / 24 Mentalist Exp – this message will be relayed to the LFG channel.

That message is by default visible to all players in +-10 levels range. However, players may adjust this by using the following commands:

/lfg see50 – Allows players to see LFG messages from level 50 characters.
/lfg seeall – Allows players to see LFG messages from players of all level ranges.

The command has a seven-minute cooldown to lower continuous spam.

An important thing to note: Only messages to build or find groups are allowed in the LFG channel! If /lfg is misused we will remove the ability from your account. Do not use the channel to spread RvR information. Players may use the feature however in the context of ‘Group looking for Healer for RVR’ for example.

If your LFG privilege has already been revoked due to misuse, it will be restored. Players must remember that we will continue to heavily moderate any misuse of the LFG channel.

 

Realm Points for Keeps

You will be able to obtain realm points for taking keeps! In order for players to get realm points the lord of the keep must successfully be killed. The amount of realm points gained comes from a variety of different factors, for example:

Each destroyed door while raiding the keep will add RP’s depending on door level to a pool. That pool will be given out in addition to the lord kill. Players will not only be rewarded for killing the lord but also the effort that was required for the siege. The RP’s will depend on keep difficulty and level in general.

Be on the lookout for this in the near future.

 

RvR Kill messages

We reconsidered how kill messages are spread in RvR zones on Uthgard. You will be able to globally see RvR kill messages with locations. Globally means OF zones and partly zones that are neighbors of OF zones if the kill location was near the non OF zone.

Frontiers bonus EXP

We have introduced further EXP bonuses to the frontier zones and have tied them in to our current EXP bonus system around keeps:

    • Players will automatically receive:
    • 1) Static +10% XP zone bonus in the frontiers
    • 2) +20% XP bonus for exping around a keep owned by your realm (a total of +32%)
    • 3) +40% XP bonus for exping around a keep owned by your guild (a total of +54%).
    • There is a twist to the +40% guild bonus. Players who are in a group where the leader is from the guild who owns the keep will also benefit from the extra +40% bonus.
    • Same rules apply to Battlegrounds.

High level crafting materials in the capital cities

Players will once again have access to high level crafting merchants in the capital cities.

 

Realm Keep Porters

The portal ceremony timer will be reduced depending on how many of your realm mates are out in Frontier zones. This should especially help our NA community to keep RvR activity up in lower populated times.

We hope you like our changes. Some are already available others will be available shortly. We have more to come where details have to be worked out first. We look forward to hearing your feedback.

Your Uthgard Staff.

Uthgard 2.0: Opening at January 6th 2017!

We would like to take you back to January 25th 2014 where we stated: ‘We’ve come down a very long road together’. It is fair to say that given the amount of time Uthgard has been down since the January of that year that we can echo those words once again. The road has been long, hard and at times draining. However, we are pleased to announce that on Friday January the 6th at 20:00 UTC+1 Uthgard will officially return and Dark Age of Camelot will once again return to our lives in its glory.

20:00 UTC+1 converts to the following time zones for you all:

      CET: 20:00 (Berlin)
      HKT: 03:00 (Hong Kong)
      EST: 14:00 (New York)
      PST: 11:00 (Los Angeles)

Once the new timer on the webpage has hit 00:00:00 Uthgard will open its doors officially once again for you our loyal player base, our DAOC veterans and soon to be new friends.

The server is now in a good enough shape to relaunch; the last few months of the open BETA proved extremely useful to improving the quality of our server and we would like to thank you all once again for your efforts. Some crucial and alarming discoveries were made, the most significant being an issue with our housing zones, as we strived to fix this we fell further into what proved to be a housing rabbit hole. We took the decision to completely overhaul the housing zone and this has taken a lot of man hours to do effectively. Along with housing there were other significant bugs and issues, but now we are in a good enough place to relaunch for you all and allow you all an equal opportunity to start afresh fairly.

We would like to make a side note to our American and non European comrades. We consider Uthgard to be now more than ever a truly international server. We realise the time may not be considered to be ‘friendly’ towards our American player base, this was not so much out of choice but staff scheduling. We value your presence and look forward to the influx of American and international players once our European friends return to their beds for rest! We have recruited some fine Game Masters who will be on hand to help our American and further afield player base so support will be there for you at all times of day.

https://www.uthgard.net/forum/viewtopic.php?f=47&t=38319