Tag Archives: uthgard

Uthgard and Bestiary Still Being Updated

Work on adding data to the bestiary is still an ongoing project.

Uthgard 2.0 Bestiary, Item Database and Droprate Statistics

Data collected since: January 6th 2017

Database last updated: August 12th, 2024 (1737.7 MB chat.log’s processed)

Unique monsters3600
Unique items8223
Total monster kills385844
Total item drops60876
Total monster locations24561
Number of chat.log’s2482
Number of submitters116

Uthgard: Christmas Celebration Bonuses

A new event is currently live on https://uthgard.net Dark Age of Camelot freeshard. From https://www.uthgard.net/forum/viewtopic.php?f=47&t=48410

Dear Uthgard players,

yet another year has past. Thank you all for your patience and understanding in these times!
Our Christmas celebrations will start today and the following bonuses will run until January 10th, 2022.

XP Bonuses
100% bonus to XP gain in all zones and dungeons (Solo)
100% bonus to XP gain in all zones and dungeons (2-Player group)
100% bonus to XP gain in all zones and dungeons (3-Player group)
50% bonus to XP gain in all zones and dungeons (4-Player group)
50% bonus to XP gain in all zones and dungeons (5-Player group)
50% bonus to XP gain in all zones and dungeons (6-Player group)
50% bonus to XP gain in all zones and dungeons (7-Player group)
50% bonus to XP gain in all zones and dungeons (8-Player group)
50% bonus to XP gain in all zones and dungeons while not having any pets
50% bonus to XP gain in all zones and dungeons without any max level character on your accounts

RP Bonuses
100% bonus to RP gain in all zones and dungeons (Solo)
75% bonus to RP gain in all zones and dungeons (2-Player group)
50% bonus to RP gain in all zones and dungeons (3-Player group)
20% bonus to RP gain in all zones and dungeons (4-Player group)
20% bonus to RP gain in all zones and dungeons (5-Player group)
20% bonus to RP gain in all zones and dungeons (6-Player group)
20% bonus to RP gain in all zones and dungeons (7-Player group)
20% bonus to RP gain in all zones and dungeons (8-Player group)

Crafting Bonuses
20% increased crafting speed
20% increased chance to successfully craft an item
20% increased chance to gain a crafting skill point

A Merry Christmas to you all!

Your Uthgard Staff

Uthgard: An Ancient Foe

An Ancient Foe invades the Frontiers!
It is upon you to search for the invaders and slay them to claim your reward.

There are a maximum of 5 Invaders spawned out of a potential 17 locations in each of Frontiers.
Killing an Invader will reward 1000 RP for each rewardable player.

Rewardable player:
The one solo player or all group members which has the most participation when killing an Invader.

The first Invaders will scout the Frontiers as of now until September 30th 2021.

Happy hunting!

https://www.uthgard.net/forum/viewtopic.php?f=47&t=48333

Uthgard: Late summer bonuses

The following bonuses are available now until September 30th 2021.

Bonuses

100% bonus to XP gain in all zones and dungeons (Solo)

100% bonus to XP gain in all zones and dungeons (2-Player group)

100% bonus to XP gain in all zones and dungeons (3-Player group)

  50% bonus to XP gain in all zones and dungeons (4-Player group)

  50% bonus to XP gain in all zones and dungeons (5-Player group)

  50% bonus to XP gain in all zones and dungeons (6-Player group)

  50% bonus to XP gain in all zones and dungeons (7-Player group)

  50% bonus to XP gain in all zones and dungeons (8-Player group)

  50% bonus to XP gain in all zones and dungeons while not having any pets

  50% bonus to XP gain in all zones and dungeons without any max level character on your accounts

Crafting Bonuses

20% increased crafting speed

20% increased chance to successfully craft an item

20% increased chance to gain a crafting skill point

Your Uthgard Staff

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=48302

Uthgard 2.0: Going Forward

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=47178

Dear Players,

We hope you are enjoying the changes that have recently been made to Uthgard. We have also seen great feedback from our loyal players about our recent events and how it helped to progress. Based on that feedback we will bring some more changes that should ease your experience while leveling up. The following changes will be applied to our setup:

Group Bonus Experience
We want to encourage you to build groups and getting into groups easier. There will be a new group bonus depending on how many players are in the group. This bonus stacks with any BAF bonus (Bring a Friend bonus) and will be listed at the same place after a kill. You will see group bonuses of up to +50% XP which will also leverage any other bonuses which come after it.

2 Players 5%
3 Players 15%
4 Players 25%
5 Players 35%
6 Players 40%
7 Players 45%
8 Players 50%

The following limitations exist: The bonus considers all players which are not more than 15 levels below the highest player in the group. Also if a player of the group is not in the range of the group (e.g. other zone) this player does not count for the bonus.

Rotating RP bonus for solo/duo/trio
Following the success of our ‘Summer Heat’ event we have decided to add a permanent zone based RP bonus for solos, duos and trios. The bonus will rotate between zones and will be as following:

+20% realm point bonus in Emain Macha, Odin’s Gate or Hadrian’s Wall

The zone rotation will take place weekly on a Monday and we will start with Emain Macha as the first selected zone. Use the /bonuses command to check which zone the bonus has.

Between 02:00 CEST and 11:00 CEST that zone will have a doubled bonus of +40% RP.

Outpost Bonus
The bonus around keeps was altered to the following settings:
Keep owned by Realm: +15% XP
Keep owned by Guild: +30% XP

To benefit from the guild bonus around a guild keep at least one member of that guild should be in your group. It is no longer required that the leader of the group is member of the guild. In Battlegrounds the bonus from a claimed keep will reach the whole zone.

Zone Bonuses
We changed the XP bonuses that will apply to certain zones. In parenthesis you see the combined bonus a full group will see in these zones at a minimum.

+25% XP in Darkness Falls (+87.5%)
+25% XP in Frontiers (+87.5%, around realm owned keep +115%, around guild keep +143%)
+30% XP in RvR dungeons (+95%)
+30% XP in Battlegrounds (+95%, around realm owned keep +124%, around guild keep +153%)

We prepared our Battlegrounds in a way that leveling should be possible in there. Mobs in there will drop RoG items.

Bonus to Tasks and Quests
We also change the experience you will see from quests and tasks.

+50% XP to Kill Tasks
+50% XP to Delivery Tasks
+50% XP to Quests

Underpopulation Bonus
Hibernia will see an additional underpopulation bonus of +10% XP which adds to all zones of Hibernia. This is a temporary measure until realms are more equally played.
We will evaluate weekly if it is still required or if another realm is in need.

Run Speed Changes
We increase the run speed in PvE zones while you are not in combat (Patch 1.75). The improved speed will not stack with any existing speed buff but will stack with sprint. You have to be not involved in combat for at least one minute. More options to travel are planned.

Recharge Merchants at Border Keeps
Recharge merchants are available in border keeps which will allow you to charge your dropped items.

RvR Stable Masters
The Stable Masters stationed in Realm vs. Realm zones have had their pricing adjusted.

Keep Claims
To claim a keep you will need 4 players in your group instead of 8.

Outlook
There are alot more changes in the queue which we currently discuss and will implement. If you miss a certain change, don’t be afraid, it’s probably already under discussion. We will monitor your feedback on our new changes and are ready to make adjustments if needed. In the next days the focus will also be on bugfixing sessions for important bugfixes which were open for too long. If you have any important bug(s) you want to see fixed asap, you can push it in the issue tracker by adding a comment and/or vote for it.

As always we want to remind you of the changes made so far for the server to make it more enjoyable for you and we will not stop there:

    • • Dot on map for you and your group members
    • • Horse routes in RvR zones.
    • • Bind in battlegrounds.
    • • No realm point penalty while dead for grouped players.
    • • Starter guilds joined an alliance, so players in there can communicate with other starter guilds realm wide.
    • • Realm transfer shortened from 7 days to 48h.
    • • Realm transfer nearly immediate (5 min) if you was not logged in the last 5 days.
    • • Reworked Alchemy with multiple charge potions.
    • • Auto train removal.
    • • Mana Regeneration removed whilst player is sitting.
    • • Paladin endurance range increased to 1500 units.
    • • Crafted Weapon Lusters available.
    • • Hastener Speed of the Realm increased to seven minutes.
    • • Determination 3 added to: Paladin, Reaver, Valewalker, Champion and Thane.
    • /xp off has been implemented.

Your Uthgard Staff

Uthgard 2.0: Summer Heat – Part 2

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=47131

Dear players,

The sweltering sun has dried up all the fun! Fortunately the weather forecast calls for another breeze! Enjoy another round of bonuses over the weekend while we are preparing further changes. The wind currents will flow in favor of our Hibernian friends in need.

Hibernian players will receive an additional underdog boost as they stand short on men!

Image

SUMMER HEAT EVENT #2

From Friday 10. August 18:00 CEST to 13. August 2018 10:00 CEST you can enjoy the following bonuses:

    • +50% Experience and Money in all areas (Stacks with other bonuses)
    • +20% Experience on top of that for Hibernia
    • +50% Realm Points for anyone who is solo or in a small group of max. 3 players in EMAIN!

(RP bonus applies to player kills only)

See you on the battlefield!

Your Uthgard Staff

Uthgard 2.0: Summer of Love

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=47093

Dear Players,

As mentioned in our previous news post changes are now imminently coming to Uthgard. The Staff and the Player Council has begun its work and we see quite productive discussions and decisions already. This is a followup to the ‘Summer Heat – A Look Forward’ news and we would like to inform you of further changes that have been made and are available today.

The following changes have been discussed and carefully thought through in the player council and were voted to be implemented.

    • Multiple Charge Potions
    • The Alchemy craft skill has been reworked. All potions have been upgraded to have multiple charges. You can now craft elixirs, potions and draughts with respective 3, 6 or 9 charges on it. We also removed the upcrafting. This means you can craft the potion in one step from ingredients. In addition the coloring of the different potion types (patch V1.68) was implemented.
    • Auto Train
    • We decided to remove Auto Train from the game in the next days. This will be implemented original as in Patch 1.87. All classes which auto train will be respecced on login. You will see a message when that happens.
    • As reference these are the original patch notes which will apply to Uthgard:
    • ————————-
    • The current autotraining system has been revised. It will no longer punish players who spend points early in their careers.
    • – Characters will no longer auto train skills as they gain levels.
    • – When training a skill that would normally have autotrained, a player will not be charged points up to their character level’s maximum autotrained skill level. Example: An Armsman who has zero slash at level 50 will not be charged for their first 12 points. After 12, they will be charged points normally for that skill.
    • – If you have a higher skill than what would be awarded to you by autotraining at that level, the points that would have been awarded are refunded to your skill point pool. Example: If you have 40 slash, and you hit a level 48, you normally would have been autotrained to 12 slash. Since you have a higher slash than 12, those 12 points are refunded to your pool.
    • – The skill points will be consistent if you train through a trainer or use a respec.
    • ————————-
    • Mana regeneration
    • We have removed the mana regeneration penalty under 50% while a player is sitting. This change will maintain the tactical importance of power management as sitting makes a player vulnerable.
    • Paladin
    • Paladins endurance chant has been increased in range to 1500 units.
    • Crafted Weapon Lusters
    • Alongside the draught potions Alchemy changes players will now be able to craft weapon lusters.
    • Hasteners in RvR
    • Speed of the Realm duration has been increased from 4 to 7 minutes.
    • Determination Realm Ability
    • Paladin, Reaver, Valewalker, Champion and Thane will now have access to Determination up to level 3.
    • /xp off
    The /xp off command has been implemented. You can use it to stop gaining any XP. Use it again to toggle it. It can be useful for players who want to max out their RP in the battlegrounds without exceeding the maximum level of the BG.

There is a lot under discussion which we have to work through and we will soon follow with another set of changes and features. We are excited at the direction the server is taking and we hope you enjoy this news and the news to come.

Before ending this news post we want to remind players of the changes that went live already with our last news post:

    • • Dot on map for you and your group members
    • • Horse routes in RvR zones
    • • Bind in battlegrounds
    • • No realm point penalty while dead for grouped players
    • • Starter guilds joined an alliance, so players in there can communicate with other starter guilds realm wide[/b]
    • • Realm transfer was shortened from 7 days to 48h
    • Realm transfer will be nearly immediate (5 min) if you was not logged in the last 5 days

More to come in the next news. Until then, see you on the battlefield!

Your Uthgard Staff

Uthgard 2.0: Summer Heat – A Look Forward (BIG CHANGES)

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=46947

Dear players.

It’s hot out (nearly 37°C it seems) and that can be dangerous! Take a load off and relax in your cooled, air conditioned room and enjoy our Summer Heat XP / RvR event on Uthgard while we implement changes to the server. Changes that will allow Uthgard to grow, progress and hopefully build a better relationship between us the staff and you our players.

SUMMER HEAT EVENT

From NOW to 8. August 2018 10:00 CEST you can enjoy the following bonuses:

    • +50% Experience and Money in all areas (Stacks with other bonuses)
    • +50% Realm Points
    • +100% Realm Points for anyone who is solo or in a small group of max. 3 players in EMAIN!

(RP bonus applies to player kills only)

Please also take the time to read our statement about the current state of Uthgard and the future outlook for the server.

DIRECTION OF UTHGARD

The idea behind Uthgard 1 shutting down and starting from scratch was to try something that had been a vision of the Uthgard Staff since 2009 – a “classic” experience. Uthgard had at one point followed live patches until things seemingly went off the rails, and we ended up somewhere around 1.80. With that in mind, working backwards towards 1.69 (the then-target), it became clear that a wipe was needed to even out the playing field after 9 years of continuous operation.

When we shut down in January 2014, we hoped to start fresh with the intention: Try and start with the full 1.65 vision, and customize later where needed. It seems quite clear we’ve reached the “where needed” point – and that the community by and large agrees.

With this news announcement, we want to inform you that we are changing our strict 1.65 policy to get the game more playable and enjoyable while trying to keep a classic feel to it. Also note, as some players already asked, there is no wipe planned for the server. All characters and achievements are safe. We had one wipe after 9 years and thats it.

CURRENT PLANS

In the upcoming days and weeks we will begin to implement various features and changes that should improve the game. An example of features that will be implemented are as follows:

• Find ways to increase the XP rate, while maintaining a sense of accomplishment
• Reduce travel times and downtimes
• Multiple charges on potions
• Offer quicker ways to get to action, especially in cases where a speed class is not available
• Enable the map dot
• The return of ‘Tinderboxes’, campfires that increase health, endurance, and power regeneration
• Crafting improvement
• Wood for BP
• DF hidden access
• Decrease time required to transfer between realms
• Features that you request and which can be made fit into the game
• Many more changes not listed here

We plan to keep a minimum of a once-per-month news post where we keep you updated and consider and answer feedback we have seen. We would also like to reactivate the player council. If you are interested in a player council position please write a PM. The player council will have more weight in the decision process and will have access to a special forum area where we can discuss issues and develop solutions. This also includes discussing game imbalances which require a patch.

FIRST CHANGES

While the specifics of some changes above are still being outlined, we welcome your feedback. The following changes already found their way into the game:

• Dot on map for you and your group members
• Horse routes in RvR zones
• Bind in battlegrounds
• No realm point penalty while dead for grouped players
• Starter guilds joined an alliance, so players in there can communicate with other starter guilds realm wide
• Realm transfer was shortened from 7 days to 48h
• Realm transfer will be nearly immediate (5 min) if you was not logged in the last 5 days

This is a first step that the server is taking. We want your playing experience to improve whilst keeping the balance of the server and thus the spirit of the game alive.

We will followup with more changes in upcoming news and look forward to see your feedback and input regarding these changes and the future of the server.

We look forward to see you back on the battlefield!

Your Uthgard Staff

Uthgard 2.0: News Blooms in Spring

From: https://www.uthgard.net/forum/viewtopic.php?f=47&t=46687

We’ve been hard at work here on Uthgard on a number of initiatives to bring forward some new features. Many of these changes are on our back end for staff to improve our operations, however, there are a number of exciting changes that we wanted to share with you some changes we’ve made in recent weeks.

Factions
We have been hard at work on implementing our faction system. Factions represent how much an NPC or monster likes or dislikes you. We have reset all standings with all factions and they are now in full effect. Examine NPCs and monsters carefully, as you may now see a different behavior towards you based on your previous actions! Now you can befriend creatures of a certain type. Skillfully explore and make your relationships work to your advantage, such as being able to pass through the dragon zones with minimal resistance as you befriend the warring creatures.

The faction system is now live within our world as of today, 5/29/2018!

Crafting Keep Additions

We believe players should be rewarded for choosing to craft in more dangerous areas. We already implemented a +25% craft speed bonus, however, now you will find all crafting masters as well as a Vaultkeeper in these keeps as well, so that you may now skill up from start to maximum skill level in these keeps, should you wish to undertake the dangerous journey. In addition, crafting tools (sewing kit, planning tool, smiths hammer) are now available on their respective merchants in these keeps as well.

The craft speed bonus and crafting masters are located inside of: Dun Crauchon, Caer Benowyc & Bledmeer Faste.

Social Chat Changes
In addition to within the capital cities, we have introduced region-wide /broad and /trade chat inside housing. Players will now have access to chat with realm mates across their entire housing area, making for a much more social and interactive experience. Because of this new wider access, we have implemented the /trade channel in capital cities (Tir na Nog, Camelot & Jordheim), which has a cooldown timer, similar to LFG.

We ask that all trade be conducted via /trade, rather than /broad. This includes asking for crafters, buying, or selling items. We’ll be reminding players over the next several weeks about the proper usage then we will begin moderating the /broad chat with a timeout based system, similar to LFG. Similarly, /trade is not for social chat, joking, LFG or RVR information. We will have a timeout based on those guidelines as well.

Violations will work on the following time scales:
1-2 Violations: 24 hour restriction
3 Violations: 2 day restriction
4 Violations: 7 day restriction
5 or more Violations: 30 day restriction

This will be counted and applied account wide from now on, instead of per-character.

Bug Fixes
We want to remind you that recent bug fixes can be seen on the Uthgard homepage when you are launching the game. You can click each item to get more details including reviewing information about when the fix is live. Some fixes can be effective immediately, while others must wait until after we restart the server. You can view the uptime of the server using the /serverinfo command.

As always, we wish to thank you for playing on Uthgard and we look forward to seeing you out on the battlefield.

Warm regards,
Your Uthgard Staff

Uthgard 2.0: RP for keep takes, exp group bonus and summer XP event!

https://www.uthgard.net/forum/viewtopic.php?f=47&t=44594

Summer XP Event

First things first – Looking to stay cool during the hot August nights? Come enjoy another bonus XP weekend!

10. August 2017 at 20:00 CEST – 14. August 2017 9:00 CEST

We will offer a +30% XP bonus during the time of the event that stacks with all other bonuses in all areas! At the same time there will be an increase of +30% money from bag of coins and chests. Your chance to get your rusty and stuck character leveled up. Don’t miss it!

Keep Realm Point Pool and Siege Incentives

This update focuses on highlighting two options for advancing your character by rewarding you for participating in Realm vs Realm.

New Keep Siege Realm Point Pool

We implemented a new feature to reward defenders and attackers of a keep raid for successfully defending or attacking a keep. To encourage players to participate in keep siege and defenses, we introduce a bonus feature inspired from later versions of Dark Age of Camelot. As players are killed near a keep, bonus Realm Points are added up into a pool that is awarded on a successful capture or defense of a keep. After a keep siege has ended, stick around for 60 seconds to be rewarded what was collected up in the pool! A message will tell you when that happens.

RP For Keep Takes

To recap, on Uthgard, we award players for participating in capturing a keep. Players receive a reward that is based on the difficulty in taking that keep. This is above and beyond the bonus realm points for any defenders you may have killed during a keep siege. This has been active for some time on Uthgard and we wanted to inform you exactly how it works.

When you conquer a keep, realm points are distributed to all players in range for defeating the keep Lord itself, regardless of the number of defenders. The total realm points awarded is based on the level of each door and the level of the keep itself. You will see increased rewards based on the level of each door as well as the level of the keep.

We increased the total amount of realm points available for taking a keep. You will see an approximate maximum of 5,200 realm points for a level 10 keep with 2 level 10 doors. We changed it so that now up to 16 players get the full reward. With more players you will see a bit scaling down as the effort for more players to take keeps gets less. We also lessened this scaling beyond 16 players so you should see more RP in general for keep takes.

XP Changes – Group XP Caps

Following our lengthy discussion and also inspiration from our community Uthgard will be introducing some changes to our EXP system. The primary point of this discussion was to support players who wish to build groups and thus for them to see an additional benefit or bonus to grouping up and playing together as a community.

Uthgard will be adding a bonus to the experience cap in groups. Every player in a group enables a +5% cap increase to experience for all members of the group. That means your experience cap will be pushed up by +40% in a full group. Since all other bonuses beside the group bonus are on top of the capped experience they heavily depend on the cap. Since the group bonus (think BAF, social mobs) is used before the cap you should be targetting mobs that bring in significant group bonuses (+20% for each mob you face) so that you can use the cap bonus to its fullest.

Bonus to experience cap will be as follows:

2 players +10% bonus
3 players +15% bonus
4 players +20% bonus
5 players +25% bonus
6 players +30% bonus
7 players +35% bonus
8 players +40% bonus

There’s an important limitation you should know: Only players inside the experience clamp of a group can benefit from the bonus. You notice that clamp if you get the same XP as the highest level player (provided you didn’t cap already). As an example a level 41 player grouped with level 50 will benefit from the cap bonus. A level 40 player grouped with level 50 does not get the bonus. As rule of thumb the player should be not lower than -20% of the highest level player in the group. The clamp is calculated by a complicated formula and its wider in lower levels so it isn’t really a fixed percentage but you get the idea.

When you get experience beyond the cap you will see it in the experience gain message. Here is an example of a FG:

You receive 8,996,782 experience for adventuring in this area!
You receive 98,964,602 experience! (20,761,804 camp bonus) (23,991,418 over cap)

Darkness Falls access

We decided that Darkness Falls will now remain open for 15 minutes after your realm loses control of the majority of keeps.

World Changes

Please be aware of the following recent world changes:

  1. Beliathan once again spawns.
  2. Battleground mobs will now drop randomly generated objects. Each BG has a ‘boss’ type mob that can drop additional randomly generated objects of higher stat value.
  3. Mobs in RvR Dungeons (Dodens Gruva, Marfach Caverns, Hall of the Corrupt, Summoners Hall) now drop more appropriate randomly generated items. Additional non-random items have been added as well!
  4. Players can now access a level 50 dummy mob outside the capital cities. These will help test your abilities.
  5. Battleground “Medal of Honor” quests have been updated for the new level ranges.

User Interface Improvements

Players will be able to see their endurance and group mates endurance in the group and minigroup windows.

We are continuing to work on enhancements and look forward to bringing them to you! Until then see you on the battlefield!

Your Uthgard Staff